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In the 3D animation class, we started by building a gingerbread man in Maya. Although it was a simple model, it helped me familiarize myself with the interface and the fundamental modeling tools. However, when it came to rigging, I found it quite challenging. I had to follow the teacher’s procedure on the screen without…
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Character turnaroud Tried my best keeping the drawings neat, avoided using textured brushes, ended up looking like something straight out of a children’s colouring book. Presentation We are supposed to do animators from our own countries. Lots of Chinese international students in our class and everyone’s doing the traditional ink/papercut animation from the last century…
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Walk cycle Finally something I have a bit experience with. Practiced this last year when I was preparing my portfolio for my MA application. But back then all I did was just simply copying the keys from The Animator’s Survival Kit without actually understanding it. The placement of arms and feet is really important. Now…
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Mood change walk Done this one soly based on my imagination and it turned out actually not bad. Need to figure out how to keep the volume of the character consistant. Binky A yellow shrek. Finished a few animations of him during the past few weeks. I started to get emotionally attached to him. My…
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Push and pull It was hard. Acted it out, filmed it, took screenshots myself and traced on top of it still nothing worked. I know exaggeration is the key to animation but I’m just not used to this style. Character design Did it in one hour. Like I said in my last post I’m just…
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Balls Did some basic bouncing ball animation. The weight of the ball was difficult to control. Life drawing Haven’t drawn on paper for a while. Need some time to get used to it. The first class was just having fun. The model was nice, lean, just the right amount of muscle. Poses could be more…