Artist research
As I said in the last post the styles companies are looking for are not very diverse, (photo-realistic/Genshin anime/Disney-looking cartoon). I followed a few non-mainstream style 3D artists on instagram and asked them about career advice, none of them has replied yet unfortunately.
Artists:




Portfolio
It is important to understand the industry standard before preparing your portfolio, I did some research on animator forums and here are some examples I found that is capable to get you an entry level 3D animator job. Some of them are students works from CG courses, I did feel the peer pressure just by looking at them but I know schools have different strength and I should not compare myself to others.
A few tips I gathered:
-No need to do everything yourself, free assets online totally fine, also ok to ask/pay people to do your model&rig, showing your animating skill is the most important
-Nice to have some diversity in your showreel, can’t go wrong with a quadruped movement, biped movement, lip sync (maybe 2 using two different style of character), and two things/ creatures interacting
– No walk cycles, bouncing balls or any other beginner exercises ( same for 2D)
-Show your storytelling skill, put characters in interesting scenarios, (eg. basic walk cycle absolute no, but walk cycle of a character being kicked out of a club by a angry security fine)
-Fancy VFX/physics not necessary
-Tailor your content to different companies,
VFX – realistic / hard hitting mechanics and creatures
Feature – dialogue and pantomime
Cinematic – Close calls, chase scenes, and action shots
Games – cycles, attacks, deaths for characters and creatures
-In short rules for 2D reel apply to 3d as well
-Keep an eye on student works from famous 3d unis, Goblins, Sheridan, VIA etc.
Other options: 3D artist residencies
Good way to escape from reality and just take a break to develop your personal style, but I think it actually require higher quality of work to get one, will keep looking into it.