3D Jobs


Artist research

As I said in the last post the styles companies are looking for are not very diverse, (photo-realistic/Genshin anime/Disney-looking cartoon). I followed a few non-mainstream style 3D artists on instagram and asked them about career advice, none of them has replied yet unfortunately.

Artists:

Great use of lighting, surrealist style, leading artist of the back room trend
An example of animating with grease pencil
The best noise toon shader I have seen so far, he shouldn’t gatekeep it
The most successful one among the four, he is also one of the concept artists of spiderverse, recreated the 90s anime style perfectly in Blender, I am not able to tell it is 3D

Portfolio

It is important to understand the industry standard before preparing your portfolio, I did some research on animator forums and here are some examples I found that is capable to get you an entry level 3D animator job. Some of them are students works from CG courses, I did feel the peer pressure just by looking at them but I know schools have different strength and I should not compare myself to others.

A few tips I gathered:

-No need to do everything yourself, free assets online totally fine, also ok to ask/pay people to do your model&rig, showing your animating skill is the most important

-Nice to have some diversity in your showreel, can’t go wrong with a quadruped movement, biped movement, lip sync (maybe 2 using two different style of character), and two things/ creatures interacting

– No walk cycles, bouncing balls or any other beginner exercises ( same for 2D)

-Show your storytelling skill, put characters in interesting scenarios, (eg. basic walk cycle absolute no, but walk cycle of a character being kicked out of a club by a angry security fine)

-Fancy VFX/physics not necessary

-Tailor your content to different companies,

VFX – realistic / hard hitting mechanics and creatures

Feature – dialogue and pantomime

Cinematic – Close calls, chase scenes, and action shots

Games – cycles, attacks, deaths for characters and creatures

-In short rules for 2D reel apply to 3d as well

-Keep an eye on student works from famous 3d unis, Goblins, Sheridan, VIA etc.

Other options: 3D artist residencies

Good way to escape from reality and just take a break to develop your personal style, but I think it actually require higher quality of work to get one, will keep looking into it.


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